Japanese Ramen
SimulatorYour guide to the shop.
Get to know the kitchen, the food and the work you can share with friends. Explore Wild Dog’s ramen shop sim through real game images, versioned patch notes and clear, sourced guides.
Early Access since 9 October · Official images & sourced guides
Step inside the kitchen - Made by
- Wild Dog
- Platform
- Windows PC / Steam
- Play your way
- Solo or up to 6 online
- The experience
- Cooking & shop management
A bowl is just
the beginning.
Japanese Ramen Simulator is a ramen restaurant management game developed and published by Wild Dog. Prepare ingredients, cook orders, serve customers and clean up. Then shape the menu and the space around you.
- Prep & cookMake ramen, watch the gyoza and pour drinks.
- Serve & share the workRun the shop alone with hireable staff, or divide the jobs with friends.
- Design & developCreate original dishes and arrange the kitchen and dining area.
Watch the official trailer Wild Dog’s announcement trailer on the GameTrailers YouTube channel. Opens on YouTube.
Preview artwork © Wild Dog · Steam App 4968640Find it in the kitchen.
Choose an object or work area to open its illustrated explanation.

Noodles & strainer
Find the noodle trays, wire strainer and steaming cooking vessel.
See the image guide
The gyoza cooker
Recognise the dumplings, hinged lid and front control panel.
See the image guide
A closer look at a bowl
Spot the noodles, sliced pork, halved eggs and other visible toppings.
See the image guide
Inside the kitchen
Locate the customer counter, central worktable and bowl shelf.
See the image guideOfficial Steam images by Wild Dog. These references identify what is visible; they are not measured recipes or cooking instructions.
Browse all 8 scenes →New equipment.
Better handoffs.
Ten practical guides revised, a new illustrated story, and a bridge from the first chapter. The latest official announcement returned by Steam on 9 November is still the 6 November mini update; this is a guide refresh, not a new game patch.

A bigger kitchen.
The same two people.
A new fryer promises an easier evening. But the work that nobody names still has to get done. Follow Miki and Jun through a later Level 15 shift.
Read the new story →Original fiction, illustrated with credited official game images.
Clear finished dishes sooner
Know which item is eligible before diagnosing a waiting employee.
Open the guide →
The machine can lose cash
Separate the thief setting, a withdrawal and customer payment.
Open the guide →
Make room for Karaage orders
Give the fryer, oil and final meal check an owner.
Open the guide →
Buy for a real bottleneck
Compare equipment, levels and recurring supply tasks.
Open the guide →
Check before you sell a cooker
Attached Inner Pots and relocation previews have distinct rules.
Open the guide →
Put the stack down first
Use the top dish without confusing capacity and cleanliness.
Open the guide →
Carry a palette through the shop
Lights, entrance noren and surfaces can be considered together.
Open the guide →
Match the crash to the fix
FSR initialization and SteamOS interface changes are different issues.
Open the guide →
Reset the colours, keep the idea
Clothing reset, hired status and visual fixes explained.
Open the guide →
Can your shop actually pause?
Solo pause and multiplayer time flow need different plans.
Open the guide →Start with The Bowl Nobody Served, now with a new bridge to the sequel. Or compare the dated patch notes.
6 November: Karaage, water and Level 35 guides
Turn up the fryer.
Make room for the next shift.
Karaage is here, the level cap is 35, and customers can fetch their own water. Four new guides explain the released changes. Seven existing features have been revised, including our first-night story.

Karaage Is Here: Build Your Level 15 Fryer Station
Karaage unlocks at Level 15. Get the right equipment, understand dirty oil, and avoid waiting for the tutorial order removed in the 6 November fix.
Read the guide →
Level 14 Water Dispenser: Fewer Trips, Cups to Refill
The Level 14 Self-Service Water Dispenser changes the arrival routine. Learn the cup supply requirement and the 6 November fixes for serving past existing cups.
Read the guide →
Level 35 Is Live: New Noodles, Toppings and a Critic
The cap is now 35. Check Extra-Thick Noodles, Chili Pepper, Mizuna Greens, new decor and the Competitive Eater’s first-win trophy by unlock level.
Read the guide →
Invite Code Not Working? Match EOS or Steam First
The 30 October update adds EOS and Steam Networking choices. Match the host, restart after a change, and generate a fresh code before diagnosing a failed join.
Read the guide →
The bowl
nobody served.
Miki and Jun both thought the other had finished the order. One missing side turns their first shift into an argument—and a small lesson in working together.
Read the story →Original fiction inspired by the game’s shop systems. Not an official story campaign.Updated practical references: machine cash and thieves · earlier dish collection · Fried Crab and empty boxes · returned meals · the Karaage tutorial · released versus planned.
October features and earlier guides
A ticket machine.
A different kind of shift.
The 28 October patch changes orders, payments, staff style and the pace of service. Start with the new guides, or settle into our illustrated first-night story.

The Bowl Nobody Served: A First-Night Ramen Story
Two friends, one tiny shop and an order they both think the other has finished. An illustrated original story, with the real game premise explained first.
Read the feature →
Ticket Machine Money: Payment Timing, Withdrawals and Thieves
The Level 12 Ticket Machine now supports deposits and withdrawals—and thieves can steal from it. Check payment timing and the new cash-handling risk.
Read the feature →
Reset a Uniform, Keep Your Shop’s Style
The November update adds clothing-colour reset and a hired-staff indicator. Refine a shared uniform and separate appearance glitches from worker behaviour.
Read the feature →
No Mic? Keep the Kitchen Talking With Text Chat
Text chat arrived in the 28 October update. Use short kitchen messages to coordinate orders, supplies and cleanup, with examples you can adapt before your next co-op session.
Read the feature →
Can You Pause? Solo Stops, Multiplayer Keeps Running
The November patch pauses solo gameplay in the pause menu. Multiplayer continues; keep this separate from the 0.5×–1.5× time-speed setting.
Read the feature →
Camera Too Close? Try the New Distance and Shoulder Controls
Adjust third-person distance, choose a shoulder, control running pullback and tune topping zoom. Use a simple comparison to find a view that suits your own play.
Read the feature →Also revised: serving staff, cleanup, boxed drinks, tutorial recognition and the roadmap’s released features.
Videos and earlier practical guides · checked 24 October
Fresh videos.
Better plans for your next shift.
Five fresh video picks, a new community schedule check and expanded staff, menu and difficulty examples. This collection was refreshed on 24 October. For the newer 28 October game patch, use the current update guide above.

12 Videos Worth Watching Before Your Next Shift
Twelve source-linked picks, including five added on 24 October: English co-op, Japanese shop sessions and edited commentary.
Explore →
Staff Stuck on Burnt Equipment? Check the Assignment First
The 15 October patch fixes staff that could not be unassigned from fire-damaged equipment and clears assignments to missing equipment when older saves load.
Explore →
Push-to-Talk Still Wrong? Recheck These Voice Settings
The 15 October notes report fixes for mute and push-to-talk changes not taking effect immediately, plus updated noise suppression.
Explore →
FSR Crash or Missing Steam Deck Button? Separate the Symptoms
Check the November FSR frame-generation initialization repair, 1280×800 resolution and SteamOS My Designs change without assuming Steam Deck certification.
Explore →
Lights and Noren: Give the Whole Shop One Palette
You can now recolour lights and the entrance noren. Plan a shop palette, compare it in the kitchen and check the November stairs and controller fixes.
Explore →
Missing Crosshair? Throw Mode Changed
In the 15 October update, Throw Mode hides the centre crosshair and keeps the throw gauge visible even when a throw is not charging.
Explore →
Chicken, Pork or Beef? Read the Rich-Soup Icons
The 15 October update adds icons that distinguish chicken, pork and beef varieties of rich soup.
Explore →
Blocked Respawn or an Elevator That Won’t Place?
The 15 October patch adds an alternative respawn spot when the usual position is blocked and fixes an elevator that could not be placed again after moving.
Explore →
No Waiting Timer? Check Your Difficulty Before Panicking
The 15 October patch removes the Order Monitor countdown when customers leaving because of waiting time is disabled, including Easy difficulty.
Explore →
What Players Are Talking About: Thieves, Saves & Co-op
Six source-linked community entries, refreshed 24 October: the NIJI EN collab schedule, creator clips, shared saves and an unresolved Windows question.
Explore →
Karaage and Level 35 Have Shipped—What Is Still Planned?
Karaage, self-service water, the Level 35 cap and a new critic are now released. Separate the 5 November additions from remaining Early Access plans.
Explore →
When Do Chashu Rice Bowl Orders Unlock?
Find the confirmed Level 20 customer-order unlock, distinguish orders from equipment and plan a complete ramen-and-side handoff.
Explore →
Can You Serve Burnt Gyoza? What Happens to the Rating?
Understand the difference between a gyoza order being accepted and its rating: the 15 October patch allows burnt gyoza to be served but burning still matters.
Explore →
Stacked Plates Can Be Used—Put Them Down First
The November update permits cooking and plating on the top dish of named stacks. Keep that interaction separate from carry limits, clean/dirty contents and tray pickup.
Explore →
Customers Won’t Eat? Check Where You Put the Food
Separate counter placement, matching food and rating feedback after the 15 October serving changes, with a simple observation sheet.
Explore →
Critic Left Early? You Can Still End the Day
Use the shop sign after a boss customer leaves before finishing, and understand why ending the day does not count as a cleared challenge.
Explore →
Fridge Full but Tutorial Stuck? Check Every Drink Type
Check each requested drink type in the refrigerator and use the updated back-room and handcart delivery recognition rules.
Explore →
Switching Hosts? Find the Right Save Before You Copy It
Understand the save-folder and host-handover discussion, keep an untouched backup and distinguish SaveSync’s claims from game-developer support.
Explore →Earlier illustrated guides · 15 October
Serving staff.
New ways to run your shop.
Ten new guides to the 15 October update, plus ten illustrated kitchen checks prepared on 14 October.

Staff Return a Dish? Check the Order Before the Route
The 30 October update makes servers recheck orders before delivery and preserves carried food temperature. Separate returned meals from noodle-staff workstation fixes.
Open the guide →
Thieves Can Rob the Ticket Machine: Check Your Shop Settings
The November update lets thieves steal Ticket Machine cash. Check the host’s per-shop thief setting and distinguish a withdrawal from a missing payment.
Open the guide →
Too Many Customers? Tune Traffic, Wait Times & Bills
Use the new Custom difficulty controls and a comparison worksheet without confusing the bill multiplier with measured shop profit.
Open the guide →
New Karaage Orders? Decide Who Owns the Fryer
Karaage orders begin at Level 15. Review the available side-order switches, existing tickets and fryer duties before expanding a small team’s menu.
Open the guide →
What to Buy Next: Useful Unlocks from Level 1 to 17
Compare shelves, serving staff, the Ticket Machine, water dispenser and fryer by unlock level, recurring supplies and the job each one leaves behind.
Open the guide →
Changed Your PNG? Reload Shop Designs Without Quitting
Use the new My Designs folder reload, understand its effect on already-used designs and avoid confusing a PNG refresh with wall or floor colour editing.
Open the guide →
Host kick controls and rejoining a room
Understand the new host kick feature, the same-room rejoin restriction and what changes when the host creates a new room.
Open the guide →
Moving Is Not Selling: Check the Rice Cooker’s Inner Pot
The November update repairs Ticket Machine relocation previews and changes Rice Cooker sales: an attached Inner Pot is removed, while a detached one remains.
Open the guide →
Pot filling and why the stove will not switch off
Follow the revised water-fill sequence for stockpots, simmering pots and the rice-cooker inner pot, including the remove-pot-before-heat-off rule.
Open the guide →
Chopped Green Onion or Chopped Leek? Read the order
Distinguish the two topping order names introduced in the latest update, separate type from quantity and use the new customer mismatch comments.
Open the guide →
Menma missing from the purchase list
Compare a missing menma purchase entry with the order, shop level and current catalogue, using a fresh Steam player report and a structured evidence checklist.
Open the guide →
Beer fill, foam and the 70% rule
Understand the published beer fill penalty, distinguish foam comments from scoring, and use a comparison sheet for your next pour.
Open the guide →
Gyoza stuck on the grill after loading
Distinguish food pickup, grill-lid interaction and tray tutorial progress when gyoza cannot be removed after loading a save.
Open the guide →
Karaage Tutorial Stuck? The Wait-for-Order Step Is Gone
The 6 November fix removes the Karaage tutorial’s wait-for-customer-order step. Check the new target outlines and distinguish older tutorial repairs.
Open the guide →
Fridge Rules Changed: Fried Crab and Empty Boxes
Fried Crab no longer needs refrigeration after the 6 November fix. Keep that change separate from food-storage tutorial exclusions and empty-box disposal.
Open the guide →
Cleanup Staff Waiting? Check What Is Actually Finished
Finished dishes can now be collected before the entire meal ends. Separate an eligible dish, an eligible tray and a worker who cannot reach the rack.
Open the guide →
Clear Plates Before the Whole Meal Ends
The 5 November update allows earlier dish collection. Check which plates, bottles and trays are eligible, then follow the rack-to-dishwasher handoff.
Open the guide →
Tare bottles: stacking, pouring and quantity
Keep transport and bowl seasoning separate, identify the next bottle in a stack, and record a reproducible quantity-display issue.
Open the guide →
Handcart control and collision checklist
Compare handle interaction, steering, reversing and collisions separately when moving supplies with a handcart.
Open the guide →
Difficulty payments and a shift-profit worksheet
Read the launch payment changes correctly and use an original worksheet to compare gross takings, spending and service workload.
Open the guide →What brought you here?

What changed in the latest patch?
Explore the 28 October Ticket Machine, staff appearance, text chat, time-flow and camera changes. See which roadmap ideas have shipped.
Read the patch guide
How do I unlock My Ramen?
Find the level requirement, next-morning prompt, cutting board control and Tantanmen unlock levels.
Check the official mechanics
Can I run the shop with friends?
Solo play, online groups of up to six and spatial voice chat: see what the developer has confirmed.
See co-op features
What does my PC need?
Compare RAM, graphics and storage with the published specifications, including where they lack detail.
Check the PC requirements
What can I customise?
Explore shop layouts, original menus, character appearance and the surfaces supported by My Designs.
Explore customisation
What can interrupt a shift?
Meet the three announced shop events: fires, thieves and a demanding ramen critic.
Read the event referenceWho’s on noodles?
Who’s on the counter?
Choose your group size, agree a starting split of jobs and take a printable plan to your first session.
Build a shift plan An editorial planning tool for 1–6 people. No account needed.Follow the actual
release status.
Japanese Ramen Simulator launched in paid Early Access on Steam on 9 October 2026 at 08:00 UTC / 17:00 JST. The official Steam news API checked on 9 November still lists v0.1.74.19895. The 5 November content update adds Karaage, self-service water and a Level 35 cap; the latest mini update fixes the Karaage tutorial, cup service and other named interactions. Later roadmap features remain plans until a released source confirms them.
Official status checked 9 November 2026 · official Steam news API. The release guide records the confirmed launch alongside the earlier delay in a dated timeline.
Read the release update →Available in Early Access
Wild Dog expects roughly six months of Early Access, with the timing subject to development and player feedback. The plan is to improve systems and add content along the way.
The developer also plans gradual price increases. Players who buy during Early Access will not be charged extra because of those later price changes.
Check the original Steam FAQ ↗Steam page checked 12 October 2026. Development plans can change.Less searching.
More understanding.
This independent wiki brings official game information, picture references and planning tools together around the questions players ask. Game facts link back to Wild Dog or Steam; our suggestions are identified as commentary.
Our guides use official screenshots, store information and versioned developer patch notes. We have not performed hands-on tests; recipes, profit comparisons and claims that a fix works need gameplay evidence.
