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Japanese Ramen
SimulatorYour guide to the shop.

Get to know the kitchen, the food and the work you can share with friends. Explore Wild Dog’s ramen shop sim through real game images, versioned patch notes and clear, sourced guides.

Early Access since 9 October · Official images & sourced guides

A full restaurant with customers around a U-shaped counter and cooking stations in the centre.Step inside the kitchen
The open kitchen and dining counter. Official Steam screenshot · Wild Dog ↗
Made by
Wild Dog
Platform
Windows PC / Steam
Play your way
Solo or up to 6 online
The experience
Cooking & shop management
01 / Meet the game

A bowl is just
the beginning.

Japanese Ramen Simulator is a ramen restaurant management game developed and published by Wild Dog. Prepare ingredients, cook orders, serve customers and clean up. Then shape the menu and the space around you.

  1. Prep & cookMake ramen, watch the gyoza and pour drinks.
  2. Serve & share the workRun the shop alone with hireable staff, or divide the jobs with friends.
  3. Design & developCreate original dishes and arrange the kitchen and dining area.
Explore the kitchen & shop systems →
Official Japanese Ramen Simulator artwork with two ramen bowls and the game logo.Watch the official trailer
See the game in motion

Wild Dog’s announcement trailer on the GameTrailers YouTube channel. Opens on YouTube.

Preview artwork © Wild Dog · Steam App 4968640
9 November / stories & practical guides

New equipment.
Better handoffs.

Ten practical guides revised, a new illustrated story, and a bridge from the first chapter. The latest official announcement returned by Steam on 9 November is still the 6 November mini update; this is a guide refresh, not a new game patch.

Official update image: chicken cooking in a Deep Fryer beside two plated servings, one with a lemon wedge.
Miki & Jun / Part two

A bigger kitchen.
The same two people.

A new fryer promises an easier evening. But the work that nobody names still has to get done. Follow Miki and Jun through a later Level 15 shift.

Read the new story →Original fiction, illustrated with credited official game images.

Start with The Bowl Nobody Served, now with a new bridge to the sequel. Or compare the dated patch notes.

6 November: Karaage, water and Level 35 guides
Fresh guides / 6 November 2026

Turn up the fryer.
Make room for the next shift.

Karaage is here, the level cap is 35, and customers can fetch their own water. Four new guides explain the released changes. Seven existing features have been revised, including our first-night story.

A U-shaped dining counter surrounding the open ramen kitchen.
The illustrated story / rewritten

The bowl
nobody served.

Miki and Jun both thought the other had finished the order. One missing side turns their first shift into an argument—and a small lesson in working together.

Read the story →Original fiction inspired by the game’s shop systems. Not an official story campaign.

Updated practical references: machine cash and thieves · earlier dish collection · Fried Crab and empty boxes · returned meals · the Karaage tutorial · released versus planned.

October features and earlier guides
New guides / 30 October 2026

A ticket machine.
A different kind of shift.

The 28 October patch changes orders, payments, staff style and the pace of service. Start with the new guides, or settle into our illustrated first-night story.

Also revised: serving staff, cleanup, boxed drinks, tutorial recognition and the roadmap’s released features.

Videos and earlier practical guides · checked 24 October
Updated / 24 October 2026

Fresh videos.
Better plans for your next shift.

Five fresh video picks, a new community schedule check and expanded staff, menu and difficulty examples. This collection was refreshed on 24 October. For the newer 28 October game patch, use the current update guide above.

A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Videos

12 Videos Worth Watching Before Your Next Shift

Twelve source-linked picks, including five added on 24 October: English co-op, Japanese shop sessions and edited commentary.

Explore →
A first-person shuriken activity with a target on the restaurant wall.
Staff

Staff Stuck on Burnt Equipment? Check the Assignment First

The 15 October patch fixes staff that could not be unassigned from fire-damaged equipment and clears assignments to missing equipment when older saves load.

Explore →
Several named player characters running towards the Japanese Ramen Simulator restaurant.
Co-op

Push-to-Talk Still Wrong? Recheck These Voice Settings

The 15 October notes report fixes for mute and push-to-talk changes not taking effect immediately, plus updated noise suppression.

Explore →
A U-shaped dining counter surrounding the open ramen kitchen.
Before you play

FSR Crash or Missing Steam Deck Button? Separate the Symptoms

Check the November FSR frame-generation initialization repair, 1280×800 resolution and SteamOS My Designs change without assuming Steam Deck certification.

Explore →
A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Building

Lights and Noren: Give the Whole Shop One Palette

You can now recolour lights and the entrance noren. Plan a shop palette, compare it in the kitchen and check the November stairs and controller fixes.

Explore →
A first-person shuriken activity with a target on the restaurant wall.
Systems

Missing Crosshair? Throw Mode Changed

In the 15 October update, Throw Mode hides the centre crosshair and keeps the throw gauge visible even when a throw is not charging.

Explore →
A noodle strainer above a steaming cooking station, with noodle trays nearby.
Kitchen

Chicken, Pork or Beef? Read the Rich-Soup Icons

The 15 October update adds icons that distinguish chicken, pork and beef varieties of rich soup.

Explore →
A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Building

Blocked Respawn or an Elevator That Won’t Place?

The 15 October patch adds an alternative respawn spot when the usual position is blocked and fixes an elevator that could not be placed again after moving.

Explore →
A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Systems

No Waiting Timer? Check Your Difficulty Before Panicking

The 15 October patch removes the Order Monitor countdown when customers leaving because of waiting time is disabled, including Easy difficulty.

Explore →
Several named player characters running towards the Japanese Ramen Simulator restaurant.
Community

What Players Are Talking About: Thieves, Saves & Co-op

Six source-linked community entries, refreshed 24 October: the NIJI EN collab schedule, creator clips, shared saves and an unresolved Windows question.

Explore →
A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Updates

Karaage and Level 35 Have Shipped—What Is Still Planned?

Karaage, self-service water, the Level 35 cap and a new critic are now released. Separate the 5 November additions from remaining Early Access plans.

Explore →
Two bowls of ramen with sliced pork, eggs, seaweed and other toppings.
Kitchen

When Do Chashu Rice Bowl Orders Unlock?

Find the confirmed Level 20 customer-order unlock, distinguish orders from equipment and plan a complete ramen-and-side handoff.

Explore →
Two rows of dumplings inside an open countertop gyoza cooker.
Kitchen

Can You Serve Burnt Gyoza? What Happens to the Rating?

Understand the difference between a gyoza order being accepted and its rating: the 15 October patch allows burnt gyoza to be served but burning still matters.

Explore →
A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Shop life

Stacked Plates Can Be Used—Put Them Down First

The November update permits cooking and plating on the top dish of named stacks. Keep that interaction separate from carry limits, clean/dirty contents and tray pickup.

Explore →
A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Shop life

Customers Won’t Eat? Check Where You Put the Food

Separate counter placement, matching food and rating feedback after the 15 October serving changes, with a simple observation sheet.

Explore →
A first-person shuriken activity with a target on the restaurant wall.
Shop life

Critic Left Early? You Can Still End the Day

Use the shop sign after a boss customer leaves before finishing, and understand why ending the day does not count as a cleared challenge.

Explore →
Three characters carrying produce crates and a wooden tray into the restaurant.
Kitchen

Fridge Full but Tutorial Stuck? Check Every Drink Type

Check each requested drink type in the refrigerator and use the updated back-room and handcart delivery recognition rules.

Explore →
Several named player characters running towards the Japanese Ramen Simulator restaurant.
Co-op

Switching Hosts? Find the Right Save Before You Copy It

Understand the save-folder and host-handover discussion, keep an untouched backup and distinguish SaveSync’s claims from game-developer support.

Explore →
Earlier illustrated guides · 15 October
New / 15 October 2026

Serving staff.
New ways to run your shop.

Ten new guides to the 15 October update, plus ten illustrated kitchen checks prepared on 14 October.

A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Shop life / Illustrated help

Staff Return a Dish? Check the Order Before the Route

The 30 October update makes servers recheck orders before delivery and preserves carried food temperature. Separate returned meals from noodle-staff workstation fixes.

Open the guide →
A first-person shuriken activity with a target on the restaurant wall.
Shop life / Illustrated help

Thieves Can Rob the Ticket Machine: Check Your Shop Settings

The November update lets thieves steal Ticket Machine cash. Check the host’s per-shop thief setting and distinguish a withdrawal from a missing payment.

Open the guide →
A U-shaped dining counter surrounding the open ramen kitchen.
Shop life / Illustrated help

Too Many Customers? Tune Traffic, Wait Times & Bills

Use the new Custom difficulty controls and a comparison worksheet without confusing the bill multiplier with measured shop profit.

Open the guide →
Two ramen bowls with different toppings beside condiments on the counter.
Kitchen / Illustrated help

New Karaage Orders? Decide Who Owns the Fryer

Karaage orders begin at Level 15. Review the available side-order switches, existing tickets and fryer duties before expanding a small team’s menu.

Open the guide →
A box of wrapped meat beside stock pots and serving trays in the kitchen.
Kitchen / Illustrated help

What to Buy Next: Useful Unlocks from Level 1 to 17

Compare shelves, serving staff, the Ticket Machine, water dispenser and fryer by unlock level, recurring supplies and the job each one leaves behind.

Open the guide →
Two ramen bowls with different toppings beside condiments on the counter.
Shop life / Illustrated help

Changed Your PNG? Reload Shop Designs Without Quitting

Use the new My Designs folder reload, understand its effect on already-used designs and avoid confusing a PNG refresh with wall or floor colour editing.

Open the guide →
Several named player characters running towards the Japanese Ramen Simulator restaurant.
Co-op / Illustrated help

Host kick controls and rejoining a room

Understand the new host kick feature, the same-room rejoin restriction and what changes when the host creates a new room.

Open the guide →
A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Shop life / Illustrated help

Moving Is Not Selling: Check the Rice Cooker’s Inner Pot

The November update repairs Ticket Machine relocation previews and changes Rice Cooker sales: an attached Inner Pot is removed, while a detached one remains.

Open the guide →
A box of wrapped meat beside stock pots and serving trays in the kitchen.
Kitchen / Illustrated help

Pot filling and why the stove will not switch off

Follow the revised water-fill sequence for stockpots, simmering pots and the rice-cooker inner pot, including the remove-pot-before-heat-off rule.

Open the guide →
Two bowls of ramen with sliced pork, eggs, seaweed and other toppings.
Kitchen / Illustrated help

Chopped Green Onion or Chopped Leek? Read the order

Distinguish the two topping order names introduced in the latest update, separate type from quantity and use the new customer mismatch comments.

Open the guide →
Two bowls of ramen with sliced pork, eggs, seaweed and other toppings.
Kitchen / Illustrated help

Menma missing from the purchase list

Compare a missing menma purchase entry with the order, shop level and current catalogue, using a fresh Steam player report and a structured evidence checklist.

Open the guide →
A U-shaped dining counter surrounding the open ramen kitchen.
Kitchen / Illustrated help

Beer fill, foam and the 70% rule

Understand the published beer fill penalty, distinguish foam comments from scoring, and use a comparison sheet for your next pour.

Open the guide →
Two rows of dumplings inside an open countertop gyoza cooker.
Kitchen / Illustrated help

Gyoza stuck on the grill after loading

Distinguish food pickup, grill-lid interaction and tray tutorial progress when gyoza cannot be removed after loading a save.

Open the guide →
A noodle strainer above a steaming cooking station, with noodle trays nearby.
Start here / Illustrated help

Karaage Tutorial Stuck? The Wait-for-Order Step Is Gone

The 6 November fix removes the Karaage tutorial’s wait-for-customer-order step. Check the new target outlines and distinguish older tutorial repairs.

Open the guide →
A box of wrapped meat beside stock pots and serving trays in the kitchen.
Kitchen / Illustrated help

Fridge Rules Changed: Fried Crab and Empty Boxes

Fried Crab no longer needs refrigeration after the 6 November fix. Keep that change separate from food-storage tutorial exclusions and empty-box disposal.

Open the guide →
A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Shop life / Illustrated help

Cleanup Staff Waiting? Check What Is Actually Finished

Finished dishes can now be collected before the entire meal ends. Separate an eligible dish, an eligible tray and a worker who cannot reach the rack.

Open the guide →
A full restaurant with customers around a U-shaped counter and cooking stations in the centre.
Kitchen / Illustrated help

Clear Plates Before the Whole Meal Ends

The 5 November update allows earlier dish collection. Check which plates, bottles and trays are eligible, then follow the rack-to-dishwasher handoff.

Open the guide →
Two ramen bowls with different toppings beside condiments on the counter.
Kitchen / Illustrated help

Tare bottles: stacking, pouring and quantity

Keep transport and bowl seasoning separate, identify the next bottle in a stack, and record a reproducible quantity-display issue.

Open the guide →
Three characters carrying produce crates and a wooden tray into the restaurant.
Shop life / Illustrated help

Handcart control and collision checklist

Compare handle interaction, steering, reversing and collisions separately when moving supplies with a handcart.

Open the guide →
A U-shaped dining counter surrounding the open ramen kitchen.
Shop life / Illustrated help

Difficulty payments and a shift-profit worksheet

Read the launch payment changes correctly and use an original worksheet to compare gross takings, spending and service workload.

Open the guide →
03 / Find an answer

What brought you here?

Search all guides & tools →
Bring your crew

Who’s on noodles?
Who’s on the counter?

Choose your group size, agree a starting split of jobs and take a printable plan to your first session.

Build a shift plan An editorial planning tool for 1–6 people. No account needed.
Before you buy

Follow the actual
release status.

Japanese Ramen Simulator launched in paid Early Access on Steam on 9 October 2026 at 08:00 UTC / 17:00 JST. The official Steam news API checked on 9 November still lists v0.1.74.19895. The 5 November content update adds Karaage, self-service water and a Level 35 cap; the latest mini update fixes the Karaage tutorial, cup service and other named interactions. Later roadmap features remain plans until a released source confirms them.

Official status checked 9 November 2026 · official Steam news API. The release guide records the confirmed launch alongside the earlier delay in a dated timeline.

Read the release update →

Available in Early Access

Wild Dog expects roughly six months of Early Access, with the timing subject to development and player feedback. The plan is to improve systems and add content along the way.

The developer also plans gradual price increases. Players who buy during Early Access will not be charged extra because of those later price changes.

Check the original Steam FAQ ↗Steam page checked 12 October 2026. Development plans can change.
Why Ramen Sim HQ?

Less searching.
More understanding.

This independent wiki brings official game information, picture references and planning tools together around the questions players ask. Game facts link back to Wild Dog or Steam; our suggestions are identified as commentary.

Our guides use official screenshots, store information and versioned developer patch notes. We have not performed hands-on tests; recipes, profit comparisons and claims that a fix works need gameplay evidence.

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