Start with your group size
Starting idea for 3 people. These are responsibilities you can share, not fixed in-game classes.
Prepare and restock ingredients; watch side orders when supplies are ready.
Watch noodles and assemble bowls.
Watch customers, serve finished dishes and clear the counter.
What is your group working on?
Keep the roles above as a starting point. Choose a situation you actually observe to get a suggested callout, one change to try and a question for the next shift.
- Notice
- Watch where work waits before changing the plan.
- Call out
- Name the job and ask who can help.
- Try one adjustment
- Keep the starting split for a short observation, then choose one bottleneck below. If you play solo, move through the jobs in turn and note where you repeatedly have to go back.
- Check the result
- Can each person describe their next job and who takes over when it is finished?
Your session checklist
0 of 6 decisions checked
Preview printable plan shows your current choices in a compact view. Use your browser’s Print command to print it or save a PDF.The page does not remember your choices after a reload. Download a snapshot to keep the plan on your device, or print it. Printing keeps your selected roles, focus and checklist; the longer worked example stays on this page. Clear checklist resets only the checks; your group size and focus stay selected. No sign-in or upload is needed.Three people, one unclear handoff
Illustrative situation: the group notices completed bowls waiting at the counter. This is an example of how to use the planner, not an observation from a game test.
- Start with three roles.Player 1 handles supplies and side orders, Player 2 handles noodles and bowl assembly, and Player 3 handles customers, finished dishes and clearing.
- Choose the service focus.Keep the three-player split. Agree how Player 2 calls a bowl ready and where Player 3 picks it up.
- Agree the fallback.If Player 3 is already clearing, they say so. The group chooses who can help without leaving an unfinished cooking task unattended.
- Review one handoff.After the next shift, discuss whether the same finished-dish confusion happened again. Change that agreement before changing every role.
Tick a checklist item only after the group has agreed it. Download the plan once it reflects those decisions; downloading does not save game progress or prove a task is complete.
Adjust after you see the shop
A good starting plan names every job without making the roles permanent. If cooking is waiting for ingredients, help with preparation. If finished food is waiting at the counter, move someone to service. Discuss the bottleneck you actually see instead of adding more people to the same station.
Solo players can use the same checklist to learn the workflow. The developer describes hireable part-time staff, but this tool does not assume their cost, skills or efficiency.
Keep and reuse your plan
Download plan (.txt) creates a file in your browser containing the selected group size, suggested jobs, selected focus and the current checked/unchecked checklist. It does not include a game save, account details or a record of earlier choices. If you change the plan afterwards, download a new snapshot.
The text file can be opened with a plain-text editor and shared by you with your group. Nothing is uploaded by the export feature. Reloading this page returns to the default three-player example and clears the checks; the downloaded file remains wherever your browser saved it.
How the suggestions are made
The official game overview describes preparation, cooking, service, cleaning and online cooperation. The assignments here are original planning suggestions. The six group sizes use fixed, visible starting splits: small groups combine tasks, while larger groups separate preparation, cooking, assembly, side orders, service and cleanup. The focus selector adds a fixed observation-and-adjustment prompt; it does not analyse gameplay or reassign jobs. These prompts do not simulate customer demand, calculate profit or establish a fastest team composition.

Keep a three-player handoff card
A compact starting split for your group: supplies and side orders, noodles and bowls, then service and cleanup. The card includes two handoff prompts to agree together.
This is the fixed three-player example, not an export of your choices above. It is an original planning suggestion, not a tested optimal strategy. Use Download plan (.txt) for your selected group size, focus and checklist.
Both downloads stay on your device. Each card includes the guide address and the unofficial-site label.
Read the card as text
- Player 1 · Supplies and side orders
- Prepare and restock ingredients. Watch side orders when supplies are ready. Agree where supplies should be left.
- Player 2 · Noodles and bowls
- Watch the noodle station and assemble bowls. Call the next handoff: “Bowl ready at our agreed pickup spot.”
- Player 3 · Service and cleanup
- Watch customers, serve finished dishes and clear the counter. Call if you need cover.
- Before you start
- Name the pickup spot. Agree who helps if service is busy. These are shared responsibilities, not in-game classes.
Job categories: Wild Dog’s official game overview. Role split and handoff prompts: Ramen Sim HQ’s editorial suggestions, as explained in Sources & limits above.



