Updated 9 November 2026 from Wild Dog’s 6 November mini update, v0.1.74.19895, 5 November content update, v0.1.73.19851, and 30 October networking and staff update. These are developer-reported changes; our suggested routines are editorial advice.
Your first check
From 5 November, dish-clearing staff can collect finished individual dishes and empty bottles while a customer continues eating other items. A tray can be collected only when it holds no food or other items still being consumed. Inspect those conditions before treating a waiting employee as stuck.
Observe an occupied seat, not only an empty one
The earlier cleanup routine began with a customer who had left. The November update adds another useful observation: a customer still eating with one finished dish beside them. Watch whether the worker selects that finished item. Do not clear the entire place manually first, because that removes the state you are trying to understand. A remaining meal can keep a tray in use without making every finished plate unavailable.
Three different reasons for a pause
First inspect eligibility: is the particular dish finished, or does the tray still hold something being consumed? Then inspect collection: does the worker approach and select it? Finally inspect the return: can it reach and place the collected object at the destination? These are distinct branches. Changing the layout will not prove that a tray was eligible; an eligible dish does not prove that the destination has space. Keep the first point where the sequence stops.

Try a handoff that preserves the evidence
In co-op, let one player watch the seat while the other observes the return area. Agree which object you are following so two different dishes are not described as the same event. If manual collection keeps service moving, note that intervention. Do not call it a repaired staff route. Compare the exact object and build with the dishwasher guide when the collection succeeds but loading or washing appears to stop.
Follow one cleanup job from start to finish
For the post-departure branch, pick one vacated seat and observe the leftover dishes, tray or bottle. Note whether a worker approaches, removes something and returns to the intended area. This separates a collection problem from a return problem and a storage problem. If you move every leftover object yourself before watching the route, you lose the chance to identify the failing stage. Manual cleanup can keep service moving, but describe it as your temporary operating choice rather than a proven staff repair.
Inspect the setup associated with the role
The staff waiting position is visible when placing their dishwasher. Use that information to compare the planned waiting area with the current arrangement. If the restaurant has been rearranged, record what moved and when the symptom began. The patch does not publish universal clearance distances or a fastest floor plan, so this page does not invent a required gap in metres. A clear picture of the dishwasher, nearby furniture and worker's stopping point helps others understand the setup.
Make a layout comparison useful
If you try a small change to investigate a route, keep the worker, leftover item and task comparable and change only one arrangement. Record the before and after positions. An improvement after several simultaneous moves cannot establish which object mattered. Compare the observed result with the versioned patch history without assuming an old fix guarantees all pathfinding problems are gone. For a shared session, make clear who saw the worker stop and whether another player saw the same position.
Keep a useful comparison
Use this sheet while you check the problem. Tick a row when you have recorded an observation, even if its outcome is still unresolved. Downloading creates a local text snapshot; it does not save your game or send a report.
| Check | What to record | Interpretation |
|---|---|---|
| Eligibility | Finished individual dish versus tray still in use | A seated customer does not automatically prevent every pickup |
| Seat | Customer still eating or already gone; exact leftovers | Record both occupancy and which item is finished |
| Collection | Approaches and picks up or stalls | Different from returning |
| Return | Destination and stopping point | Include a layout picture |
| Storage | Rack or tray placement outcome | Different from pathfinding |
Watch the game in motion
These videos provide context for the kitchen and shop. Their presence does not verify the checks above. The cover images are credited game previews, not extracted video thumbnails.
GameTrailers / Wild Dog trailer · Source listing ↗
Official announcement preview. Use it to see the game in motion; it is not a walkthrough of this troubleshooting procedure.
Watch on YouTube ↗Miuneru / VOMS Project · Source listing ↗
Creator-listed Japanese gameplay session dated 14 October. Recorded before the 15 October update; background viewing, not proof of the new features.
Watch on YouTube ↗YouTube loads only when you press the play button. It can then receive your network and device information. Video privacy.
Questions before you retry
Must the customer leave before staff clear any dish?
No. The 5 November change explicitly permits earlier collection of finished individual dishes and empty bottles. The tray has its own remaining-contents condition.
Does hiring cleanup staff automate cooking?
The role described here concerns dish clearing, not making your orders.
What if the worker stops after a failed pickup?
That resembles a repaired historical issue; record the current version and the exact continuing sequence.
Is there a verified optimal dishwasher location?
No measured layout is supplied. Use the visible waiting-position information and compare your own route.
Sources and update scope
9 October Day 1 update v0.1.48.17626 ↗. Source reviewed 9 November 2026. An earlier official news check on 15 October returned v0.1.57.18549. For subsequent changes, compare the current patch reference. Patch notes are developer reports; community reports are player observations. Checklists and diagrams are our editorial suggestions.
This page has no release-build playtest, measured recipe or guaranteed workaround. Update it when Wild Dog changes the relevant mechanic or a reproducible report supplies better evidence. Send a correction with the source and version.

